* Saved state slots can now be chosen and manually overwritten by you, the player. Multi-part cheat codes are grouped in the cheat interface (since 1.31). Read README.md in the download for more information (since 1.09). The supported format has changed from CATSFC 1.1/NDSSFC 1.06 and is described in post #17. * Cheats! Game Genie, Pro Action Replay and Goldfinger. (Older saved states will still freeze! Only new ones will work correctly in the face of disabled sound.) (since 1.11) This allows you to load a saved state made with the sound off, and then enable the sound without the emulation freezing. * Keep the Audio Processing Unit (APU) emulation running when you mute the sound via the interface. Other CPU frequencies are still available and apply per-game as in NDSSFC 1.06 (since 1.08). ![]() * The highest CPU speed is selected by default. * 1.34: The position in a submenu is kept in case you want to enter the submenu again. * 1.34: Button auto-repeating in the menu is now set to 1/20 second instead of 1/5, with the first repetition at half a second. * 1.34: Rapid button presses and releases should be ignored much less often. * 1.34: The saved state menu now always shows the screenshot of the saved state you're dealing with, even when creating or deleting them (!). * 1.34: The GUI now has 8 rows, for denser information in the file selector and cheat interface. * 1.36: The Screenshot slideshow function doesn't freeze with an exception if you have no screenshots. Going to the last page with the R button also won't lock you to that page until you press Down, Up, Up. Notably, directories with more than 511 files or 63 subdirectories will not crash CATSFC upon being displayed. I did not rename the project or its system folder I left it as CATSFC.Īnd, if you like, Aeter's LEDS2-Orange skin for CATSFC ![]() For my first post, I present to you multiple new versions of CATSFC, the Super Nintendo emulator for the DSTWO based on Snes9x 1.43.
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